Mortal Kombat 11: 10 Features From Previous Games That Need To Return

7. Revamped Kreate-A-Fatality

Mortal Kombat
NetherRealm Studios

Although this wasn't particularly well-loved in Armageddon, Kreate-A-Fatality could actually function a lot better in the newer games.

The idea of Kreate-A-Fatality is right there in the name: you essentially get the ability to create your own layered finisher, with up to ten different parts.

The problem with this is in Armageddon was that it replaced the normal fatality system, leading to a lot of controversy around what was otherwise a pretty great Mortal Kombat game. The moves were also pretty generic, and the same for most characters.

Which was such a shame, because the system itself is a fantastic idea. Mortal Kombat 11 should reintroduce the feature, but as a supplement to the main system, and give each character their own special combinations.

With all of the regular finishers and custom variations, Mortal Kombat 11 would be immensely customisable.

Contributor
Contributor

Jumping through portals, swinging through cities, destroying beings made of darkness and occasionally shooting a gun or two. I also write about games.