Mortal Kombat 11: 10 Features From Previous Games That Need To Return

3. Kreate A Fighter

Mortal Kombat
NetherRealm Studios

Even if this just appears as a fun side mode, fans would love to create their own fighters again.

The feature first appeared back in Mortal Kombat Armageddon, and was actually quite in-depth for the time.

In the age of sharing on the internet, this sort of feature would be absolutely perfect. Creating your own character is a plus in any fighting game, but this would also pair perfectly with Kreate-A-Fatality, and serve to really make this Mortal Kombat stand out.

If you want an example of a fighting game that did this right, just take a look at Soul Calibur VI. The creations that the community have made are incredible, and Mortal Kombat could really capitalise on a player-driven system just like it.

In all fairness, the custom variations and ability to customise each character does allow this to quite a high degree already, but it would be great for NetherRealm to give players their own fighter to mess around with.

Contributor
Contributor

Jumping through portals, swinging through cities, destroying beings made of darkness and occasionally shooting a gun or two. I also write about games.