NBA 2K20: 10 Things We Already Know

3. Dribbling & Animation Improvements Are A Priority

NBA 2K20
2K Games

Superior character models are only useful if they look good in full flight. That's why it's exciting to learn that 2K are dedicated to ensuring new dribbling improvements make animations run smoothly. 2K Gameplay Director Mike Wang told 2KTV (the team's official YouTube channel) that there'd be increased focus on ball handling this year.

That focus will be split between the carrier and the player chasing them.

These "inverse kinematics" mean the player with the ball will be more aware of what's going on around him/her, and animate accordingly. Sounds like fancy pants developer jargon, but it's something Wang is very excited about and he claims it will have an impact on how the action looks on-court.

One thing 2K are keen to do is remove clunky animations that look unrealistic. They want players to move fluidly like real people, rather than a robotic mesh of pixellated limbs and juddering movements. This is especially important when the camera gets closer to character models.

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Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.