Outer Worlds: 10 Ways It Blows Fallout 4 Out The Water

6. Character Builds Have More Depth

The Outer Worlds
Private Division

While aesthetically, no two people who played Fallout 4 would look identical, they probably would have ended up with pretty identical character builds. Instead of letting you tweak individual stats each time you levelled up like in Fallout 3, the sequel instead tied your attributes to the S.P.E.C.I.A.L. system, and then used perks to incrementally increase attributes like accuracy, power and defence.

It was fine, but it felt a little limiting and a step back from the previous games, encouraging you to be a jack of all trades rather than building a specific character with strengths and weakness. The Outer Worlds, however, essentially adopts the same system as New Vegas, giving you a certain amount of points with each level to directly increase specific attributes, which are also boosted by naturally using them.

Likewise, the perk system gives you an extra boost, allowing you to unlock certain gameplay changes or buffs to features like inventory space and cool-downs. Throw in the Flaw system, which actually lets you trade off permanent debuffs for more perk points, and there's just more to consider when it comes to your character - all on top the regular weapon and armour systems you'd expect in an RPG like this.

It seems you can really tailor your playstyle to your choosing, which is of course helped by the mission design, which doesn't seem to prioritise one specific answer to a problem over another.

Advertisement
Contributor

Writer. Mumbler. Only person on the internet who liked Spider-Man 3