Outer Worlds: 10 Ways It Blows Fallout 4 Out The Water

5. Dialogue Options Are More Robust

The Outer Worlds
Private Division

One of the biggest complaints coming out of Fallout 4 was how the new dialogue system limited player choice. By opting for a voiced protagonist, it meant that the freedom Bethesda usually had in crafting dialogue exchanges had to be reigned in, as paying and recording a voice actor to bring all these lines to life had to be accounted for.

It gave your character a distinct voice (as well as, er, an actual voice) but it also made the responses vaguer, with only a couple binary ways of responding. In contrast, Obsidian haven't attempted to give their protagonist a voice, and instead dialogue is handled in the classic Fallout way, with a whole batch of varying responses to choose from depending on the conversation.

Not only does this deepen the role-playing possibilities, as there's more than just "good", "bad" and "neutral" dialogue options, but it deepens the conversations themselves, and allows you to discover more about these characters and the world.

Pursuing specific dialogue trees and saying the right things in the right situation can unlock elements of quests that weren't originally signposted, while talking your way through missions isn't only based on your charisma, but other skills, which opens up dialogue even more.

It's awesome, the writing is solid, and it increases the role-playing possibilities massively.

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