Outer Worlds: 10 Ways It Blows Fallout 4 Out The Water
4. You Don't Have To Shoot Your Way To Victory
Complimenting the robust dialogue system is the design of the quests themselves, which thankfully factor in a whole bunch of solutions that aren't just "shoot the man to win". Fallout 4 sadly suffered from this kind of quest design, and for all its bluster that you could play the game any way you wanted, it struggled to support approaches to mission that weren't combat based.
While The Outer Worlds hasn't remedied this entirely (as a lot of the exploration outside of missions will no doubt have you running into gangs of aliens or mercenaries that need to be forcefully put down) for the most part there's a whole bunch of freedom inside quests to complete them without firing a shot.
Whether that's by simply utilising stealth, talking your way through problems (making use of tech skills or natural charisma to pass speech checks) or using your wits to effectively vacate an area to complete your objective (for instance, in one mission it was possible to hack into a pump system and gas the marauders inside), there's always a multitude of ways to go about finishing quests.
Hell, a solution to one quest, after finding someone stuck behind a locked door, was literally telling them to push the handle up and open it from the inside. It sounds basic, but when these solutions are discovered naturally, it makes quests feel much more personal.