Pokemon Sun And Moon: 10 Things Fans Demand

4. A Genuinely Challenging Story Mode

Pokemon Lance
Nintnedo

Going all in with my chips here but Pokemon, for the first time ever, should actually present some difficulty. Players should be able to "get stuck".

Yes, yes, calm down, my own friends frequently remind me that games are aimed at children, so you don't have to. But, well, tough. Life's usually hard, and it's very seldom fair. Best off they learn this in a Pokemon game than when they're thrust screaming into the cold light of the real world.

How Nintendo want to do it is completely up to them. They could go the simple route and add some trainers or opponents who are ridiculously overpowered, or just concoct some mazes and puzzles that require genuine thought and persistence. My preference, and I gather the preference of everybody else I've ever spoken to about it, would be both.

Why is this important? Well, do you remember Lance in Red and Blue?

At that point in the first game you'd barely even heard of Dragon-types, let alone found a way to beat them and prepared accordingly. Unless you'd gone in significantly well-levelled, Lance would wipe the floor with you.

Your best bet was to get back to the Seaform Islands, catch Articuno, and get it up to speed... provided someone at school told you they were weak to ice. That level of challenge, where the player isn't merely just pushing the story along and needs to think outside of the box, needs to be recaptured.

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Managing Editor
Managing Editor

WhatCulture's Managing Editor and Chief Reporter | Previously seen in Vice, Esquire, FourFourTwo, Sabotage Times, Loaded, The Set Pieces, and Mundial Magazine