Pokémon Switch Wishlist: 7 Features Fans Demand
3. More Than Eight Gyms
We buy it every year and there's always wonderful new creatures to catch, but the story is always relatively similar. We just happened to live next door to the two weakest gyms? In Gold and Silver, Faulkner even becomes a gym leader with a level seven Pidgey. Level. Seven. Pidgey.
Obviously, any given game is will be many kids' first Pokemon experience. That's why the sense of progression is always built in early on. But an RPG would be a big shake up to this formula. In the anime, Gary gets 10 badges before heading to the Indigo Plateau.
An open world needs to offer us the same opportunity. For the sake of progression, some will need to be easier, but they should feel more like boss battles than minor road bumps on the way to inevitable glory.
Players will have the choice to grind out wins at every gym to level their party up to the max, or plot the easiest path for their type coverage. One way gives the full experience while the other suits the speedrunners.
We can't all show up at a Rock gym with Pikachu and Pidgeotto and win by sprinkler default, Ash...