Prey Reviews: 11 Critical Reactions You Need To Know
5. There's Decent Environmental Variety
"Prey definitely has a good variety to it as it pushes you through the campaign. There are zero gravity sequences inside and outside of the ship, there are different art-styles for the different zones of the ship you’ll be visiting, overall there’s just a nice feeling of exploring new places eventhough you don’t leave the Talos 1." - Attack of the Fanboy
"As you explore the Talos I, you'll visit dilapidated offices, cold, dark server rooms, and engineering labs. The various spaces all have a lived-in feel to them...New abilities also open up pathways in old locations, allowing you to access more areas over time and there's the occasional jaunt into space, both help the Talos I's locations to stay fresh." - Gadgets 360
"The protagonist of the newly rebooted Prey might be Morgan Yu, but I'd argue that the star of the game is actually the space station where Prey takes place...Talos I is also relatively small compared to the sprawling vistas of games like Fallout 4. But it feels much more dense and carefully designed than those open-world environments ever could. Even backtracking through previously visited corridors isn't that much of a chore, since newfound abilities often let you explore nooks and crannies you could only get a glimpse of previously, in the best "metroidvania" style." - Ars Technica
It would be easy for a game like this, confined to a single location as it is, to end up feeling dull, especially with that 20-hour play-time.
Thankfully it's actually much more diverse than you might be expecting, especially as much of the environmental variety apparently hasn't been given away by the marketing.
And as mentioned, the game presents new information to the player that makes revisiting locations immensely rewarding and far from the rote task it can be in so many games.
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