PS4: 9 Big Changes PlayStation Plus Desperately Needs
"For the players" is it? Well, let's see the service reflect that.
Sooner or later, people were going to get fed up of the monthly freebies Sony put together as a 'reward' for shelling out the $50/£40 for their premium service. Despite their intentions and the behind-the-scenes reality of what it must take to approach a developer or publisher and say "Hey, we'd like to give your game away for free for an entire month", the reality is that we've barely seen anything really worth shouting about. Rocket League remains the one game you can point to and say you're genuinely grateful you got a free copy, but the remainder has been comprised of 'old-school'-looking platformers and short-lived toss like Hardware: Rivals. To somewhat remedy this, Sony introduced the 'Vote to Play' system, where you'd get to choose which game you'd then like to be free the following month - except the three we're choosing from are all indie titles again. It must be said that the likes of Grow Home and Broforce are both great games - almost everything that gets released on PS Plus for free is a solid experience - especially Galak-Z, Magicka 2, Broken Age and Limbo - but there's a major sticking point in the fact that it was with the PS4 that Sony started charging for the service, only to offer up considerably less reputable titles. The whole thing is most definitely peeling back the lid on quite the can of worms, but let's look at a handful of ways Sony could get PS Plus up to a standard that mimics their runaway console sales figures.