PS4 Pro: 10 Ongoing Mistakes That Just Cost Sony This Generation
Pointless new systems, bad PR relations, downed online services... the list goes on.
PlayStation Meeting 2016 confirmed one niggling doubt many of us have had for months now - Sony don't have a clue on what to do with the PS4's sizeable sales lead.
Announcing the PS4 Pro solves a problem that wasn't there in the first place. Yes, 2014 (and some of 2015)'s biggest games all released with bugs and issues, leading to an assumption that if the consoles themselves were simply stronger, all these problems would go away.
Then The Witcher 3, Metal Gear Solid V, Fallout 4 and Uncharted 4 happened, and proved that theory dead wrong.
The industry's problems aren't in "more power", they're in development and the constant battle studios have with publishers to meet deadlines. Announcing a 'professional' model of the PS4 dependant on 4K TVs as its biggest hook is misguided at best, and outright off-putting at worst.
4K technology is nowhere near ingratiated into society enough for that approach to resonate, and that's not even the worst of it. Little do people remember, last generation the 360 was far and away the console of choice as Sony fumbled again and again. The PS4 Pro is just the latest in a long line of mistakes, all of which signal a return to a fuzzy, misguided way of thinking, and in the long run, it may just have cost Sony this entire generation.
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10. Nobody Wants Or Needs A PS4 Pro
Ask yourself: As a console gamer, do you care about 'volumetric God rays' and 'multiple anti-aliasing passes'?
Of course you don't.
If you cared that much about the minutia of graphical presentation, you'd have bought a PC long ago. The very fact that Sony's Mark Cerny had to stand onstage and meticulously break down precisely what 4K and HDR resolutions bring to the table, outlines the fact that people can't tell the difference in the first place.
One after another, each developer was clearly told to rabbit on about the 'benefits' of this 'transformative' experience, all of which boiled down to slightly shinier textures and background details being better rendered.
I mean, wow, if a few higher fidelity NPCs in the farthest reaches of an open-world game is anything of a deciding factor, I don't know why you'd be playing video games in the first place.