PS4 And Xbox One: 9 Ways To Improve Every Future Game

2. Don't Force Online Down Our Throats

Microsoft ran headlong into a storm of consumer backlash after announcing DRM and mandatory check-in for Xbox One€”so harshly, in fact, that they rescinded those policies practically overnight. The jury is out: gamers hate mandatory online anything. This same principle extends to shoehorning mandatory multiplayer into otherwise solo experiences. Case and point: Borderlands 2. All of the four DLC expansions available for Gearbox€™s latest Pandora outing contain end-game bosses so difficult that they are next to impossible to defeat without a full party of players. This wouldn't be a problem were it not for the fact that the core game and indeed the meat of the expansions are single player affairs. Borderlands 2 is a minor case, but the principle is sound: games should not force players to stay online or play with others. Dark Souls 2 handles this expertly, letting players aid or impede one another but also allowing both to be eliminated entirely without compromising the core experience. Sometimes you can€™t finagle a party of friends due to scheduling difficulties, sometimes you just want to play by yourself. Maybe you just aren't up for multiplayer. Destiny, The Division, Assassin€™s Creed Unity and others need to respect that and allow players to play their way.
Contributor
Contributor

A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games? Well that doesn't sound anything like me.