PS5: 13 CONFIRMED Details Sony Has Just Revealed

3. Ray Tracing Will Revolutionise Gaming Graphics

Control game
Remedy

Along with the SSD, ray tracing was the big next-gen feature that Mark Cerny talked up in his first Wired interview. This graphical technology essentially allows for realistic rendering of light in modern games, with authentic light sources replacing the imitations that are currently lighting game worlds. It will also aid audio, allowing the use of 3D sounds to travel through a realistic environment.

The feature has started to trickle into a couple games at the moment - most recently the PC version of Control - but it's mostly reserved for Hollywood animation. All that is set to change with the PS5.

Cerny used part of this blowout to clear up worries that ray tracing wouldn't be as fully realised as many hoped, saying that “there is ray-tracing acceleration in the GPU hardware," and that it won't be a "software-level fix".

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.