PS5: 9 Massive Problems Fans Won't See Coming
7. Another Reliance On Killzone To Shift Units
Word of a new Killzone has been appearing across the internet for the last few months, but you need to connect the dots.
First up, it was mentioned on Sacred Symbols, ex-IGN editor Colin Moriarty's podcast, where he intoned very heavily that it would be the next game from Guerrilla, before Horizon's next chapter.
Second was Guerrilla putting out a hiring call, to which they snapped up two key personnel from runaway success Rainbow Six: Siege - the game's director Simon Larouche, and multiplayer designer Chris Lee, both people instrumental to that title turning itself around in a big way, and two people you'd want if you were, say, making another first-person shooter.
The problem, though? Killzone has never been what Sony need it to be.
From the original advertised as the "Halo-killer" (a laughable assumption) to the second charting at no.5 after an E3 where Sony showed CG footage instead of gameplay, it's always stuck as a B, almost C-tier franchise that would be better off going away altogether.
Killzone 3 had some neat hybridised multiplayer modes and Shadow Fall was an early graphical showcase, but any reliance on Killzone to try and shift consoles yet again is misguided, at best.
A team as talented as Guerrilla would be so much better off working on Horizon, or hopefully, an all-new IP.