PS5: 9 Massive Problems Fans Won't See Coming
5. State Of Play Still A Mess
Sony haven't got a clue what to do with State of Play. Like with so many things they see and ape for themselves (Achievements becoming Trophies, Wii motion controls into PS Move, Oculus VR to PSVR etc.), State of Play is literally, LITERALLY Sony doing Nintendo's Direct showcases with their own titles. Even the aesthetic and animations are a carbon copy.
The problem, alongside this? They don't have the first-party structure to reveal scores of important announcements there and then, and all State of Plays so far have been painful disappointments.
Reliant on one big announcement to get people in (like say, The Last of Us 2's release date or some potential gameplay), the reality is that we end up watching random indie titles for 15 minutes, only to get a glimpse at what should've opened the show.
For State of Play to work, Sony would have to corral their biggest first and second-party teams into specific timetables, and that clearly doesn't work with the scales of production these teams are operating on.
After all this too, The Last of Us 2 was delayed into next year, proving that whatever strings were pulled to nail down a potential release date, didn't hold in the end.