Rainbow Six Siege: 10 Glaring Problems Ubisoft Still Haven't Fixed

7. The Defender Advantage

Rainbow Six Siege Jager
Ubisoft

Rainbow Six Siege is a game of two halves. That saying may have originated with football but it also makes a lot of sense when applied to Ubisoft's beloved shooter. The game sees players alternate between attacking and defending across the course of at least three rounds (four if you’re playing the ranked game mode). This means that each team gets an opportunity to play both attacking and defending scenarios. This is the bread and butter of Siege’s gameplay and has been critical to making the competitive shooter so compelling as an esports title.

This may sound like a positive thing, which for the most part it is, but digging a little deeper can lead to the discovery that there is a favourable advantage to the defending team. The way the game is played gives defenders almost full control of the map from the beginning and gives them a period at the beginning of the round to set things up and reinforce the objective, while the attacking players are limited to controlling their electronic drones in order to gather as much information as possible.

The advantage that defenders get is not huge and is a far cry from guaranteeing a defender win every round. Even so, it can be significant enough with the highest advantage being 60% defender favoured on the reworked Theme Park map and the lowest being 51% on the reworked Kafe Dostoyevsky map, according to R6 Analyst.

Ubisoft need to find a way to make the game less defender-favoured and more balanced.

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Alex Morley hasn't written a bio just yet, but if they had... it would appear here.