Ranking Every Bioware Game From Worst To Best
Forget Mass Effect and Dragon Age, Jade Empire has them both beat.
Ever since their debut in the late 1990s, the developers at Bioware have barely ever put a foot wrong when it comes to releasing epic new video games. In charge of some of the most acclaimed role-playing releases ever, the studio has rightly amassed a respected reputation over its two decades in business, building up a library of great titles that rival any of the other big names in the industry.
Going from strength to strength in the early 2000s in particular, the developers pumped out a ridiculous volume of quality games in a short space of time, dropping Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect and Dragon Age: Origins within the space of six years.
Where most developers would kill to get their hands on a game as good and beloved as any one of those titles, Bioware was releasing them every couple of years, creating one fan-favourite franchise after another.
With a history steeped in creating some of the most vibrant and imaginative gaming universes ever, Bioware's back catalogue is full of bonafide hits, but which one stands out from the rest as being the team's crowning achievement?
14. Shattered Steel
Bioware's debut was nothing like the titles that would make the studio famous. A mech sim set in a dystopian future that sees humanity on the brink of extinction, the game was a straight-up point-and-click shooter that was mostly an excuse for players to blast some aliens.
Putting players in control of huge mechs known as 'Planet Runners', the game took place across 20 different missions that were all simple variations on the same basic gameplay loop. Still, the developer's keen sense of world building elevated what could have otherwise been a throwaway shooter into something with at least a bit of imagination.
It's not a game that has been fondly remembered as a lost classic or even a relic that showed the promise of where Bioware was going to go next, but Shattered Steel did give the developers the in they needed to go on to create their own original ideas in the future.