Ranking Every Final Fantasy Spin-Off Game
27. Dissidia: Final Fantasy NT
There was much hype for the original Dissidia: Final Fantasy, which sought to bring heroes and villains from every Final Fantasy game together in one manic combat experience. It developed into a subseries that now numbers five games in total, three of which are been released on consoles.
Dissidia NT is the most recent of these, a home adaptation of 2015’s Dissidia Arcade, which didn’t see a release outside of Japan. On paper it looked like an improvement on its predecessors, boasting a redesigned 3-on-3 combat system and a grand total of 38 characters from across the franchise, covering every main series title as well as Tactics and Type-0.
In reality, however, it was an over-complicated mess. Interfaces were horrible, single-player content was almost non-existent and battles were difficult to follow given the ungodly amounts of stats and gauges littering the screen. A more stripped-down visual experience would’ve gone a long way to making it more bearable, which shouldn’t have been hard given that battles in both of its predecessors were simple enough.
Seemingly designed to be played almost exclusively online, Dissidia NT was quickly killed by a lack of community given its lacklustre sales. The addition of DLC characters was planned to take the total above 50 and create a microtransaction-based cash cow for Square-Enix, but all support for the game was killed less than a year after a free-to-play version was released in a desperate attempt to attract players. The subseries now seems dead as a result.