Ranking Summer 2016's Video Games From Worst To Best
3. Inside
Very rare do you come across a studio that put all their effort - and I do mean, ALL their effort - into perfecting one, solid vision. Usually, somewhere along the line, corners have to be cut to make deadline dates, features removed because they don't work as intended, and so on.
That is categorically not the case here, as Playdead Studios' have spent the last five years genuinely perfecting every last part of Inside, the substantial cash from Limbo supporting them throughout.
The result is an immaculate physics-based platformer where every facet of the end product is polished and smoothed over to stand the test of time. Its gameplay? Physics-based platforming with puzzles that gently ramp up in difficulty, without ever being too hard. Graphics? Sublime, pockets of colour pepper a dystopian landscape that intentionally doesn't tell a straightforward narrative, leaving you to pick up the pieces yourself. The score, progression and overall feel? All exemplary, all factoring into a supremely confident package that establishes Playdead as a studio that wear their artistry on their sleeves.
Pause any screen and you'd have a painting thousands could analyse with infinite interpretations. Apply that across an entire game, and you have something altogether more enthralling.