6. The GTA Series Needs Time To Innovate Properly
On many levels, GTA V is the greatest game in the series. It's bigger, more technically impressive, and better designed than any previous GTA game, and yet all this can gloss over the fact that certain aspects of it haven't changed in years, and are badly in need of a rethink. The mission structure is poor, and feels like a regurgitation of the mission pyramid of previous games in the series. You spend much of the game as a kind of criminal courier, driving long distances to pick things up for people more important than yourself; a mundane task interlaced with generic shootouts of ever-increasing scales. Sure, each mission was witty and well-presented, but mechanically they were utterly unsatisfying. The bank heists were the only innovation when it came to missions, and that in itself wasn't enough to keep the game's story missions engaging. Red Dead Redemption, on the other hand, felt fresh and different to that established formula, even just by the very nature of its weapon set and the fact that you were roaming the countryside on horseback, rather than a city by car. Activities like taking out bandit outposts in the desert, one-on-one gun duels and horseback shootouts hadn't been done to death in games, and are something we'd happily return to (albeit updated for the current generation).
Robert Zak
Contributor
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.
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