Red Dead Rebellion: 10 Most Believable Rumours We Want To Be True
5. A Dynamic Story
There was a time a few years ago where nearly every game seemed to have a 'moral choice' option thrown in for the sake of immersion, and GTA IV was no different. However for IV it drastically changed the outcome of the game, alongside a couple other choices throughout that decided whether key figures lived or died. Besides that though Rockstar haven't really done a whole lot in the way of letting us dictate our own stories, which leads to two opposing sides: Red Dead Redemption was entirely linear aside from the very last optional mission. For the most part we all killed and got shot by the same people at the same significant points in the story, leading to one of the greatest endings of all time if you sought it out. Thanks to motivations being expertly set up you'll be hard-pressed to find someone who didn't track down Edgar Ross by that riverside. On the other hand is GTA V, where the only meaningful choice again comes at the very end of the game, but is relegated literally to an option on a menu, seemingly thrown in for the sake of replayability, and carrying none of the weight and overall finesse of Redemption's. If Rockstar want to build these gigantic worlds with the illusion of a thousand different stories all happening at once, then let us be a big part of that too - things like saving certain characters or restoring and buying out certain buildings could go a long way in making their world feel like more than just elaborate window-dressing.