Red Dead Redemption 2: 14 Pointless Details That'll Blow You Mind

5. You Have To Take Care Of Your Firearms

Article lead image
Rockstar

Although an emphasis was placed on firearms in the somewhat underrated Max Payne 3, weapons have all handled very similarly in Rockstar's games. There's the trademark weapon wheel, the auto-aim that lets players snap to targets, and the smorgasbord of firearms ranging from pistols, to rifles, and even explosives.

Such an approach has been scrapped for Red Dead Redemption's prequel. Now, players will genuinely have to think about what weapons they carry (you can only use what you wear, and bigger weapons must be stored on your horse), but there's more too; starting from October 26th, any player embarking into Red Dead's world will have to look after their weapon, as anything from mud to water can seriously affect its stats.

Much like Rockstar are seemingly attempting to add value to the relationship between Morgan and his horse, so too do they seem to be applying the same mantra to his firearms. This added element of ownership should, in theory, enable players to develop their own play style, while also giving the studio an excuse to highlight all the effort that has gone into the design of these weapons in-game.

Advertisement
Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.