Red Dead Redemption 2: 14 Pointless Details That'll Blow You Mind

6. Trains Come With All The Bells And Whistles

Red Dead Redemption 2
Rockstar

Although Red Dead Redemption was itself a stellar game, it wasn't without its flaws. For starters, the morality system felt under-baked, and despite there being a brilliant open world and story, it often felt as though there wasn't that much to do in it. This became particularly apparent whenever players wished to have John Marston rekindle his outlaw days, as the only places that could be robbed were banks.

Trains too were similarly underused, acting more as a go-between to get to different destinations rather than as an opportunity to let players stage a Great Train Robbery of their own. Sure, the driver could be shot, and those unfortunate enough to find themselves on the receiving end of Marston's lasso could be placed on the tracks, but trains were never quite as interactive as players had initially hoped.

Red Dead Redemption 2 is looking to address this issue, thankfully, with players now able to hop aboard a train whenever they wish, rob the occupiers inside, or even take control in order to make a quick getaway.

Handcars can also be used, but by far the biggest takeaway is that Arthur Morgan will be able to evade capture by hopping on a train, and pulling the whistle to let off some steam. Delightful.

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Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.