Red Dead Redemption 2: 8 Things It Must Fix From GTA Online
8. The Inflation Of Virtual Currency
Make no mistake: GTA Online undoubtedly improved as the years went by. The addition of heists proved to be a massive success (when they eventually arrived), and gradually, with each update, a community began to develop. New cars, clothing and gameplay features all helped GTA keep moving forward, but with the need to strive for bigger and better things Rockstar lost sight of what made those initial updates so successful - their accessibility.
Unfortunately, from 2015 onwards, GTA Online's economy inflated on an exponential scale. In order for players to access the new content, most of which became predicated on a 'high society' theme, they either had to grind for hours doing heists, or grind for hours completing the same sequence of missions included in the base game. The easier option was to buy a 'Shark Card' using real life currency, and though these updates were all technically free, the only players who had a chance of reaping their benefits either had the time to grind, or didn't mind forking out money to get an instant injection of cash.
Eventually, those able to fully enjoy Online's DLC became a very exclusive club, with Rockstar having effectively put up a paywall in front of their 'free' updates.
Needless to say, Red Dead Online needs to change this. Ditch the high life themes, the gold plated merch and get on with making a compelling online world players can return to without having to worry about grinding out for the next update.