Red Dead Redemption 2: 8 Things It Must Fix From GTA Online

7. Servers For Different Kinds Of Players

Red Dead Redemption 2 Arthur Morgan
Rockstar

Open up GTA Online and, on a bad night, you're likely to spend most of your time outrunning a player jetting around blowing everyone up. The only alternative is to enter 'passive mode', in which case you become a ghost and are unable to participate in any other in-game activities. On a good day, you might be able to get away with a skirmish or two, but - for the most part - the servers were populated with trolls, griefers, and the kinds of people who leave their microphone in and think blurting a non-stop stream of Eminem is considered 'a good time'.

The only way to get around this was to link up with your own pals and enter a server of your own, but as new missions had to be completed in a public server with others, it made it virtually impossible for players to get a stress-free experience.

This is why Red Dead Online should have as wide a selection of servers as possible. Introduce a free-aim server, where those who toggle off auto-aim can test their marksmanship against each other; a Co-Op server, where PVP combat is disabled; or even just do a better job of lumping in toxic players with other toxic players - anything to ensure players can get the most out of their time online.

Advertisement
Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.