Red Dead Redemption 2 Reviews: 9 Early Reactions You Need To Know

8. GTA: San Andreas' Food System Is Back

Red Dead Redemption 2
Rockstar

It really seems like Rockstar are determined to make eating and sleeping a key part of open-world immersion, as it remains an even bigger part of RDR 2, despite being the one standout negative from GTA: San Andreas.

Say Gamespot,

"Eating too much or too little results in weight changes and stat debuffs [...] despite experimenting with what and how often I ate, I couldn't get Arthur out of the underweight range, and eating any more frequently would be too time-consuming to justify. You don't have to sleep (though you can to pass time and refill your cores), and surviving hot or cold temperatures comes down to choosing the right outfit from your item wheel, so managing your weight sticks out as superfluous rather than conducive to immersion."

In San Andreas there was a way to eat just the "right amount", but with Red Dead... the jury's out for now.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.