Red Dead Redemption 3 - 10 Ways To Make The Perfect Sequel
8. Bring Back Single Player DLC
The first Red Dead Redemption did something the second still hasn't (and almost certainly won't): Give us a standalone single-player DLC story.
Undead Nightmare shouldn't have worked. Upon announcement, its goofy, lighthearted, pulpy tone didn't seem to fit with the realistic, down-to-earth, emotionally mature narrative of the main game. It was a peculiar pitch. Despite -- or perhaps because of -- this peculiarity, Undead Nightmare went on to massive sales and overwhelmingly positive critical reception, with many considering it to be among the best DLCs ever released.
The second game had its fair share of supernatural elements; we saw a "werewolf", a vampire, a Bigfoot skeleton, a time-traveler, a witch's cauldron, a Pagan ritual site, the Night Folk (the God damn Night Folk!), and more than a couple UFOs. There's plenty there to work with, and the absence of a fun, pulpy DLC is one of the greatest disappointments -- one of the ONLY disappointments, but still, one of the greatest -- of Red Dead Redemption 2.
We can only hope that the third game brings back not only creepy, supernatural easter eggs, but a DLC befitting of such a vast, impressive game with equally vast and impressive lore.