Resident Evil 3 Remake: 10 Things It Can Improve On

Can Capcom make lightning strike twice in their upcoming remake?

Resident Evil Remake
Capcom

It's safe to say that no one was expecting 2019's remake of Resident Evil 2 to be as good as it was.

But as it turns out, fears were quelled with it being a successful return to form. Naysaying quickly turned into "Remake the third one and Dino Crisis!", with the former getting its release next April. As is always the way, niggling sets in pretty quickly, with fans wondering if it'll reach the same high as 2019's offering.

So what can Capcom do to ensure this doesn't happen? Well, the obvious would be "don't mess things up too much". Will we still be getting the fabled Mercenaries mode now that Project Resistance is the multiplayer component? Will the Nemesis still drop loot like the original game, as well as still be genuinely terrifying?

Will the criticisms of RE2 Remake's lack of enemy variety be addressed, whilst still keeping what makes it more grounded? Will it maintain the horror aspect, lest it suffer as later sequels descended into action farces?

I'm not going to say "all bets are off", but instead let's have a look at what the upcoming RE3 remake needs to improve on from its original to have the same impact as last year's remake. Fingers crossed.

10. Enemy Types

Resident Evil Remake
Capcom

To downplay the response to the lack of enemy variety in the RE2 Remake would be unfair, but from an objective point of view, you can see why Capcom did it (to some extent). Ask yourself: what real purpose did the giant moth really have in the original?

But omitting some of the more creative enemies, like the giant sewer spiders, drew a lot of backlash from fans. Whilst Capcom wanted to keep it a bit more grounded in the setting, feedback was not well received, with forums still whining about it nowadays.

Lickers were conspicuously absent in this pre-sequel, replaced with Brain Suckers reminiscent of the Chimera enemies from the first game. If they're not there, I can see riots forming in the streets (and by streets, I mean forums).

It's a similar story with the Nemesis and his evolving iterations, with the fear being he'll be a single-formed entity like Mr. X in 2018's remake. His end battle in Leon's story is merely a faster version without his coat on, so let's hope the Nemesis doesn't succumb to that same treatment.

Contributor
Contributor

Player of games, watcher of films. Has a bad habit of buying remastered titles. Reviews games and delivers sub-par content in his spare time. Found at @GregatonBomb on Twitter/Instagram.