Resident Evil 3 Remake: EVERY Major Change & Missing Feature

The Bomb Announcement

Resident Evil 3 Jill and Carlos
Capcom

Original:

In Resident Evil tradition, you have to end the game with something blowing up. Whether that be a Mansion, secret laboratory, a city or later on a private island. This does add an element of tension towards the end of most entries, so it isn’t always a bad thing and in the 1999 game, it made total sense.

Once the T-Virus got loose it very quickly destroyed the local population, so a tactical nuke would seem like the only way to prevent it from spreading. Covering this up would also be a lot easier back then as the internet was in its infancy and smartphones were but a distant dream.

Even though word eventually gets out, this whole plot works so much better as an attempted cover-up.

Resident Evil 3 Bomb
Capcom

Remake:

Now, this might be one of the bigger changes when you take a look back and see how the bomb announcement impacts Resident Evil lore going forward. Unlike in the original, this is less of a government cover-up and more of a public service announcement.

Just take a moment to think of how absurd it is to inform all survivors to leave Raccoon city before dawn. This is just being broadcast on local TV and radio for some reason.

After that, then think of how thrown together the workaround is. If Jill can get another sample of the vaccine from Umbrella then the Government won’t obliterate the city. Sure there is a thrown away statement that they could mass-produce the product, but by this point, most of the city has been turned into flesh-eating zombies, or worse.

Advertisement
 
Posted On: 
Contributor
Contributor

Resident Evil Aficionado. Video Games & Fried Chicken are my passions. Occasionally some Wrestling. I used to work in Film & TV, but now I Write, Edit & Present for this website and its Youtube Channels.