Resident Evil: 5 Ways Capcom Can Save Their Zombie Franchise

3. Scary Settings

Spencer_Estate When you think of the original games, the vision of the Spencer Mansion, deserted streets of Raccoon City and the abandoned RPD Station all spring to mind. These areas that were once full of life- only to become truly terrifying, late at night and filled with the undead. Having Africa as a setting in Resident Evil 5 was just too daft. How are you supposed to get scared while running around in broad daylight? Granted, Capcom were to introduce a feature were you suffered disorientation when entering a dimly lit room- but since this didn't appear in the final game made the bright lights seem inappropriate. The same goes for Resident Evil 6- the hustle and bustle of a busy Tokyo in the middle of an outbreak really didn't do it for me.
 
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Daniel McMurtry is a video game and film enthusiast from Belfast, Northern Ireland. He is currently studying media at college and also dabbles in film making. You can follow him on Twitter at www.twitter.com/DanielMcMurtry