Resident Evil 6: 14 Reasons Why It Sucks

3. You Can Move While Shooting

This one's a divisive one, because the inability to move and shoot has been a mainstay of the Resident Evil series for the last 15 years, yet in the sixth game, we are finally awarded the opportunity to run and gun. While it seems a lot more realistic that we might be able to do this, and having to stand still to fire feels like a horribly artificial way to enhance the game's difficulty, it also created some awkward scenarios in the demo; the more chaotic nature of the game, for one, makes running and gunning quite impractical compared to the more sedate pace of the earlier games. Furthermore, the problematic aiming - which flutters about all over the place unless you buy a Steady Aim pick-up which can only be accessed a few hours into the full game - makes moving and shooting difficult, so often it is just preferable to stand still anyway. It doesn't make sense; why include such a feature if it's not going to be that functional anyway? It seems like an arbitrary addition to satisfy the more casual crowd they are trying to attract this time...
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.