Resident Evil 6: 4 Reasons To Ignore The Hate

2. The Monsters One ridiculous, reductive criticism that has popped up a lot in the past few days is that some of the game's zombies have guns and are thus somehow inherently wrong, and not true to the Resident Evil model. Yawn. The way "zombie" games have developed in recent years, the alternative of having a slow-moving enemy shambling towards the barrel of your gun like semi-rotted cannon-fodder would be comical and simply would not represent the sort of threat that gamers thrive on. You also have to consider that in bringing in the gameplay development that most Resident Evil gamers wanted - the ability to move and fire at the same time - almost entirely wiped out the threat of the slower-moving enemies. Now that we can manouevre and unload simultaneously, facing those zombie-types would have been akin to shooting fish in a barrel, and we would have ended up with something more like Dead Rising than Resident Evil. And I put it to you that that would have been a damn sight worse than what we have with Resident Evil 6. It's all well and good complaining that the game isn't scary enough, but taking out its teeth by making the enemies less of a threat would be an even more fatal suggestion, and in fact Resident Evil 6's Rogues' Gallery of monsters is actually one of its chief points of appeal. While some of the set-pieces they appear in aren't all necessarily up to scratch, the foes themselves are genuinely threatening and wonderfully designed - particularly the J'avo and some of the bigger bosses in the game, like the giant snake. Complaining that some of them carried weapons is ignoring some great additions to the franchise for the sake of an antiquated argument.

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