3. The Presentation
From the four over-lapping storylines (three main, and one subsequently unlockable) to the art design (for the most part), Resident Evil 6 is an extremely good-looking game. The aesthetic is dark and brooding - exactly the sort of atmospheric shift from the brighter Resident Evil 5 that fans apparently wanted - and levels look great, aside from some textural problems that come as part and parcel of the darker overall visuals. Animations are attractive and well-rendered, character designs are excellent, particularly in the "zombies" and monsters, as already qualified, and also in main characters - and if you can ignore the fact that background characters lack the same sort of detail, and those similar textural problems, the game generally looks very good. The look of the game is only half the story here though, as Capcom's commitment to story-telling is something that really shines through, which is particularly good to see in a market that still seems to count a good story as a vastly inferior concern to gameplay. In the inter-locking story arcs, Capcom have shown admirable ambition which could have backfired badly - and while there are some compromises in the quality of some of the gameplay, like having to repeat certain sequences - the way those stories are integrated together is an admirable achievement. Crucially, Capcom proved they can still make us care about the characters and about the threat to the world of the C-Virus after multiple sequels as well as showing off their ability to spin a good complexly conceived yarn.