Resident Evil 7: 10 Facts, Secrets & Easter Eggs You Totally Missed
2. Various Monsters Are Made Of Real Dead Animals
Thought the various piles of pulped flesh and viscera on display looked eerily realistic? (Seriously, go have a look in the Baker's fridge...). It's down to a process called Photogrammetry, a rendering technique that can make various parts of any game world - from characters to the environment - look photo-realistic.
Involving the taking of multiple real-world photos and accurately moulding them onto 3D models in-game, Capcom used the process to first cobble together all sorts of horrific mounds of meat and dead animals, before taking pictures and bringing them to life in the digital realm.
It's why the mansion itself can occasionally make you forget you're looking at a video game, and why the likes of the basement-dwelling Molded look so 'smushed together'.
According to Killscreen, to get the desired effect,"Capcom went to a meat processing plant to take photographs of different meats, creating a creature comprised almost entirely of different dead animals."
Such a literal hands-on approach to blending Hollywood-esque practical effects with digital coding could pave the way for all sorts of abominations in future horror games.
Here's hoping!