Rise Of The Tomb Raider - 10 Things It Can Finally Get Right
3. Balancing Puzzles With Shooting
While the 2013 reboot featured puzzles that were implemented within the main bulk of the gameplay, its fair to say that these small sections rarely ever reached the complex, interesting and challenging heights of previous games. And sadly, when the title did allow you to stop shooting people for a moment and tackle an environmental challenge all on its own, it was often entirely separate from the main game itself, giving you no real incentive to seek out and complete it. Which was a shame, because the few crypts you could explore provided some of the most interesting set-pieces of the entire title when it came to both a visual and mechanical perspective. The reboot managed to absolutely nail the core shooting mechanics and the actual act of exploring, but sadly didnt give the same care and attention to the aspect of the game that made the series great in the first place. Going forward there needs to be a more seamless integration between shooting, exploration and puzzles and the act of raiding tombs cannot be reduced to only a glorified cameo again. Its not like thats the title of the game or anything.