Rise Of The Tomb Raider - 10 Things It Can Finally Get Right
2. A Seamless Integration Of Fantasy Elements
For a time, it looked like the 2013 Tom Raider wasnt going to feature any kind of fantastical or mystical elements at all. In fact, going into the game many assumed the title would be a straight up tale of survival against purely human enemies. But then around mid-way through, the survival horror aspect that was promoted so much during the hype leading up to the game gave way to a more classical Lara Croft story of mystical artefacts and otherworldly ancient tribes. Unfortunately though, the game couldnt quite strike a balance between those two conflicting tones and as a result the entire adventure felt like it was having a bit of an identity crisis between whether it wanted to be a gritty reboot or a regular fantasy game. Its absolutely imperative going into the sequel that the developers at Crystal Dynamics choose a tone and stick with it instead of having two half-baked and warring ideas, which ultimately does nothing other than ruin the chance of the game having a cohesive and complete vision.
Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.