Rocksteady's Rumoured Justice League Game: 16 Features It MUST Include

10. Limited Multiplayer

Rocksteady Justice League
Warner Bros.

The Arkhamverse games, for all their seeming stability, are quite delicately balanced between stealth, action, and cursing whoever designed the Riddler missions. It's easy to see that balance being destroyed by the addition of multiplayer, especially if characters of very different power levels are matched. A Flash who comes into a mission and Rube Goldbergs all the enemies before coming out of Flashtime may well upset the plans of a Batman who has been carefully monitoring their movements while finding a position to start taking down all the thugs.

However, limiting multiplayer to players who are actively asking for help, changes everything. Suddenly Batman finds himself in a situation he can't figure out yet, and puts out a call for aid from other Justice League members, opening his mission for outside interference.

On the incoming player's side, a message for help is added to the Justice League computer and may be answered, allowing that player to enter the specific world. Perhaps a cosmic treadmill in the Hall of Justice could be used to randomly jump into a world that is asking for help.

That player stays until they get thanked by the host or the mission ends, then return home with earned rewards.

Contributor

After hearing that you are what you eat, Mik took a good hard look at his diet and realised he might just be a szechuan spare rib alongside prawn fried rice.