Ryse: Son Of Rome Review: 5 Reasons It's Hugely Disappointing

3. You Can€™t Polish A Turd

B2ea1d53df2468afadacfe523f7c7399 If there€™s one area this completely forgettable launch title excels at, it€™s in the graphical capabilities. Even running at 30 frames per second and rendered in 720P, Ryse is beyond a shadow of a doubt the best looking next generation game and that€™s coming from someone who€™s played all the major titles on both PS4 and Xbox One. We have never seen detail this articulated in gaming before ever. The facial animations and expressions are as animated and realistically portrayed as a human being. Buildings and environments will crumble before you in real time as you play. Even when searching for collectables I was often surprised at what areas I could vault over, because there€™s no way to tell what€™s for show and what is actually a playable area until you play around. Yes, the graphics and overall environments are that collectively fused together. Ryse is simply phenomenal in its graphical prowess. Unfortunately it€™s all a little marred by some performance issues and design flaws. On multiple occasions, after executing enemies they would clip through the game geometry, whether it was through a wall or underneath the ground. I also witnessed one enemy die 50 feet upwards in midair, and two enemies have leg seizures as they died next to each other. Also, why does a game with groundbreaking graphics reuse the same 5 enemy character models for the entire duration of the game. Sometimes you will fight the same exact enemies in a grouping, as if they€™re freaking twins. It completely pulls you out from how atmospheric the rest of the photorealistic visuals paint the game.
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I write for WhatCulture (duh) and MammothCinema. Born with Muscular Dystrophy Type 2; lover of film, games, wrestling, and TV.