Saints Row 5: 10 Things We Need To See
The Boss is back, but how can the fifth game be better than ever?
Saint’s Row is a fantastically off-the-wall series. After the first two games gave us a slightly sillier - though still quite grounded - GTA style game, Saint’s Row III went absolutely crackers with the insanity, only for IV to go even bigger in every way imaginable.
Saint’s Row V has finally been confirmed, and is all set to continue the path laid out by the last two instalments with no let up on the bonkers-ness. With six years having passed since Saint’s Row IV, there’s a big expectation on this next entry in the franchise. Spin off Agents Of Mayhem was decent, but lacked a little of Saint’s Row’s charisma and fun.
Still an okay game in its own right though, so expect it to pop up a couple of times here, too.
Looking at the plot, gameplay, characters and setting, there’s a lot of things fans want to see in this upcoming sequel. Sometimes that means new additions, but others are tweaks to things that didn’t work, or doubling down on what did.
Regardless, whenever Saint’s Row V releases, it’ll be one of the most explosive games of the year.
10. A Story Reset
The good ending of Saint’s Row IV sees the Saints use a time machine, with the implication being that the invasion of the Zin empire will be defeated and the entire story reset.
The bad ending, which happens if you don’t complete all the loyalty missions, sees the Saints abandon Earth to find a new home planet to rebuild their civilisation.
Saint’s Row isn’t a franchise which particularly cares about canon too much, but it’s safe to assume the good ending is the true ending. With that in mind, Saint’s Row V could (and probably should) do away with all of the Zinyak stuff and just start completely fresh.
Time travel lets them do what they want to an extent, and a period piece might be crazy enough to work. Either way, after so long between IV and V plus detours in Gat Out Of Hell and pseudo spin off Agents Of Mayhem, there’s been a lot happen in the meantime. A fresh start seems like the cleanest idea.
Some later entires explore exactly what this reset could entail, but the basic blueprint is baked into Saint’s Row IV’s ending, and it’s not a franchise you could ever accuse of being narratively dull either.