Skyrim: 10 Glaring Problems Everyone Always Overlooks

9. Radiant Quests & Busywork Are No Fun

Skyrim busywork
Bethesda

One of the most exciting things about playing Skyrim is the feeling of adventure as you roam around the world, doing quest after quest after quest in an endless search for fame and glory. And upon first glance, a lot of the content appears fresh, exciting and plentiful. You can complete bandit contracts, chop wood, mine or even sign up to a guild and do quests for them.

However, the longer you play, the more you realise that it's simply busywork.

Skyrim boasted endless amounts of content in its promotional material, but on release that amounted to 'radiant quests' i.e. an endless stock of randomly-generated goals. They usually adhere to the formula of: Kill Target X in Dungeon Y, then See Steward A To Claim Your Reward. It tends to be content that masquerades as meaningful, but was just the same quest with the names changed.

Most of the main guilds slipped into this formula as well, offering up endless radiant quests as a 'reward' for finishing the actual questline. Sure, it's nice to have the option, but more meaningful side-quests would have been preferable to a bunch of repetitive endless ones instead.

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I like video games, writing and writing about video games. Expect sarcasm and the dry wit of a Brit. And the occasional rant of a unhappy Scot. You know... the usual.