Skyrim: 10 Glaring Problems Everyone Always Overlooks

3. Quests Are Almost Identical

Dark Brotherhood
Nexus Mods

A lot of games fall into the pitfall of having the same quest, but dressing it up in different clothes.

Admittedly, it can be incredibly difficult to make wholly unique quests, especially in a game as expansive as this, but Skyrim fails on the unique quest front, with a lot of them bearing the same cookie-cutter formula:

Go to a dungeon, kill/get an item, return to the quest giver and be rewarded.

It's unfortunate, but a lot of the quests adhere to this design. The main story is comprised of several of these quests, and the majority of side-quests aren't imaginative either. There is a reason why the Thieves Guild and Dark Brotherhood (questlines that forgo the usual formula) are so popular. The creative quests are far more fun than the usual pre-determined outline.

Skyrim does a good job of distracting the player of this fact with stories and characters, but it doesn't change the fact that the framework upon which all that sits is used far too often throughout the game.

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I like video games, writing and writing about video games. Expect sarcasm and the dry wit of a Brit. And the occasional rant of a unhappy Scot. You know... the usual.