Skyrim: 5 Reasons It Was Over-Rated

5. The Technical Faults

Back to the visual tech, particularly on the PS3 version. We've all heard of the frame rate issues on the system, but the FPS is consistently horrible regardless of how much you have played the game. My game freezes for a few seconds while it loads the dragon shouts, and moving about cities is a more clunky process than intended. So, Uncharted 3 runs at solid, unmoving 30 FPS while Skyrim struggles to even move? Good work, Bethesda. http://www.youtube.com/watch?v=w1x7L6-0JJE Ah, cities. You never cease to dumbfound me. The Creation engine loads the whole Skyrim world at once, but then can only load one house in one city? How is it I can have miles of land to explore, than only one house before a loading screen to only one city? While the Open Cities PC mod is a god sent, it's only on the PC, so the poor console only players will have to suffer Bethesda's lazy work. I could sit here and rant about the story telling, the sloppy re-use of buildings and towns or the dumb controls, but I won't. While Skyrim's freedom and art impresses, it is ultimately a technical failure. A poorly designed and conceived game, it suffers from same problems all other Western RPG's, especially Bethesda games, and it ultimately hinders player enjoyment. While I don't rate Skyrim as a bad game, it's still vastly overrated. The design of the RPG elements, watching NPC's fighting other without scripting and Jeremy Soule's unmatched score really give the fantasy land of Skyrim an engaging feel, but the technology behind the game really lets it down. I would still recommend playing Skyrim, but just make your own judgements and try not to follow the herd.
Contributor
Contributor

I live in Australia, love to write and play games. So what better than writing about games? I love all things action and fantasy, as well as my occasional shooter. I literally cannot wait for GTAV!