Soul Calibur 6: 10 Things It Must Learn From Tekken 7
Otherwise, this tale of souls might not be eternally retold.
Soul Calibur has been in a bit of a funk for the last few games. Soul Calibur III, the first entry produced after the Bandai Namco merger, was a solid enough affair, but lacked online play and suffered from a brutal glitch that corrupted memory cards. IV redeemed the franchise somewhat, but its online modes were incredibly laggy. That, combined with overpowered guest characters and tedious unlockables, didnt make it popular with the fan base. Soul Calibur V then came with a robust character creation system and improved netcode to keep things stable, but was practically an online-only experience with few single player options. The "improved netcode" was a mixed blessing, as matches would run smoothly, but also still disconnect half of the time. With all that said, the Soul Calibur series has always been a sister franchise to Tekken, in fact, many of the same people work on both games. So lets look at ten ways Tekken 7 can help Soul Calibur find its edge of soul, to carry on to a worthwhile sixth instalment.