Spider-Man PS4 Turf Wars Review: 3 Ups & 4 Downs

2. There's An Infuriating New Enemy Type

Spider-Man PS4 Turf Wars Shield
Insomniac

In The Heist, Insomniac introduced a new type of enemy called the 'minigun thug'. They added a new wrinkle to combat and they return in the following episode, but it never felt like they slotted effortlessly into the selection of enemy types already present in the title.

Unfortunately, the same issue rears its head in Turf Wars. As was previously mentioned, Hammerhead has acquired Sable tech left behind by Sablinova's old security forces, and has taken the liberty of outfitting his thugs with their weaponry. This gives way to a new enemy type, who boast a shield, a jetpack, and leave behind a gadget-nullifying trail of electrical goop in their wake.

In principle, this should be okay. Except in the latter stages of the DLC Hammerhead deploys several of these enemies in select encounters, and it wreaks havoc on Spider-Man's combat. There's no discernible pattern to their charges, and when more than one is present on the battlefield, they make manoeuvring a nigh-Herculean task, as the player is forced to dodge repeatedly until they inevitably fall into the red trail left behind from their attacks and leave themselves susceptible to a new barrage of whatever else is onscreen at that given moment.

Factor in the shield, the dozens of other combatants present and the fact they do immense damage upon connecting with Spidey, and combat encounters begin to feel less and less challenging, and more frustrating and chaotic instead.

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Content Producer/Presenter
Content Producer/Presenter

Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.