Splinter Cell 2015: 10 Essential Improvements It Must Have

1. Near-Endless Replayability

At the end of the day it's the core set of gameplay mechanics that's always made the series so enjoyable over the years. Even in the first couple games we were constantly doing things like taking multiple cracks at the Chinese Embassy levels to see how we could take guards out, or leaving others alive in Pandora Tomorrow's Kundang Camp airplane hanger just to shoot them whilst hanging upside down from above. It's things like this that prove the core gameplay of the series was fun in a purely experimental way, and as Middle-earth: Shadow of Mordor proved with its myriad of side-missions that let you tackle swathes of enemies sans any overarching motive other than 'these dudes need killing' sometimes when gameplay is that polished, it's all we need. Blacklist saw a handful of optional missions available depending on which member of your crew you spoke too, but there just weren't enough of them. We're sure next-gen hardware could handle a few procedurally generated in-game assets such as building location and enemy placement within a given level - so why not utilise such a thing to give us randomised objectives, or change up assassination targets? Even creating something of a mission-builder that the SC community can get stuck into would solve this too, with ranked leaderboards providing the most devoted players with a constant challenge. What do you want to see from the next instalment, and what do you want Ubisoft to take away? Let us know in the comments!
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.