Splinter Cell 2015: 10 Essential Improvements It Must Have
2. A More Involving, In-Depth Campaign
For the most part the Splinter Cell games have always done their own thing on their terms, but one mechanic Ubi put into Assassin's Creed: Brotherhood that's also in Metal Gear's Portable Ops and Peace Walker, is the idea of assembling a team of soldiers that can take on other tasks while you handle the big jobs. If we go off the aforementioned idea that Ironside ends up in a support role, it allows the Fisher character - or you, really - to dictate the direction Fourth Echelon goes in, whilst also championing another main character through a string of main missions. The idea of speccing new recruits in certain ways after you've nabbed them out in the field, only to then take control and shepherd their first mission would elevate the entire experience into something very different from what's gone before. Overall we need a more involving story, as whilst the by-the-numbers tale Blacklist told was a serviceable one, it just didn't have the same calibre of sense of purpose previous titles did. Moments like that final gun barrel-to-gun barrel showdown with Shetland from Chaos Theory were great because of the inbuilt emotion we had for both parties - something that was completely missing from the final fight in Blacklist, despite Fisher and Sadiq both being played by regimented actors.