Splinter Cell 2015: 10 Essential Improvements It Must Have

3. Create Awesome Interactive Set-Pieces

Pandora Tomorrow's train level was a standout moment in a time when developers were still proving themselves with then-new hardware. We knew the Xbox was something of a powerhouse, but seeing an entire level set on a moving train was pretty mind-blowing. Still today you'll rarely see developers having the technical prowess to code levels that may crumble and deform as you go - only Naughty Dog's Uncharted series springs to mind - but they stand out as a great way to do set-pieces; memorable standout moments that retain player agency without making them on-rails. For the most part we're all sick of overly-linear cutscenes punctuated by quick-time events that occasionally let up for the sake of holding the right trigger a bit, and considering how many compromising positions a super-spy can get themselves into, we'd love to see Ubisoft's insanely high budgets being put to better use than just polishing out some character models.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.