Splinter Cell 2015: 10 Essential Improvements It Must Have
3. Create Awesome Interactive Set-Pieces
Pandora Tomorrow's train level was a standout moment in a time when developers were still proving themselves with then-new hardware. We knew the Xbox was something of a powerhouse, but seeing an entire level set on a moving train was pretty mind-blowing. Still today you'll rarely see developers having the technical prowess to code levels that may crumble and deform as you go - only Naughty Dog's Uncharted series springs to mind - but they stand out as a great way to do set-pieces; memorable standout moments that retain player agency without making them on-rails. For the most part we're all sick of overly-linear cutscenes punctuated by quick-time events that occasionally let up for the sake of holding the right trigger a bit, and considering how many compromising positions a super-spy can get themselves into, we'd love to see Ubisoft's insanely high budgets being put to better use than just polishing out some character models.