Spyro Reignited Trilogy Review
Moving around the dragon islands has never felt better. Controls have been tightened, and missing a jump to a platform no longer feels cheap. Hovering, in particular, is now a lot easier to master. The biggest change in controls is the ability to control the camera view, which was frustratingly lacking in the original. Several other quality-of-life improvements have been added to all three games, such as having a dodge-roll in and ability to have Sparx point out the direction of any gems yet to be collected.
The soundtrack is a modern take on Stewart Copeland's original score. It’s nice to have the option to switch back to the original soundtrack built in within the options, but the new score really does fit quite nicely with Spyro’s new look. The voice acting is still hilariously cheesy, and Spyro remains his cheeky, sarcastic old self.
There are, however, of course, a couple of things that cool Spyro's fire. The first, and possibly biggest issue, is the large initial download required to play the game in the first place. This essentially makes the physical version a glorified piece of plastic. Looking this good has not come without a price, and Spyro will require around 45GB on XBox and around 65GB on PlayStation, with most of that not on disk. Secondly, the loading times also pay tribute to the originals, far too long and without much in the way of distraction.
[CONT'D 3/4]