It's fair to say that EA's rebooted Star Wars Battlefront games have been divisive, to say the least, splitting the opinions of players and critics alike.
Whilst the graphical quality of the existing titles, the epic scale of the battles and the online architecture are not in doubt, questions have been raised and objections voiced over other, more nefarious concerns.
The initial entry into this rebooted franchise - 2015's imaginatively titled Star Wars Battlefront - was devoid of the very online content it desperately needed to carve out its place in the market, and had no single player campaign to speak of.
Its sequel sought to rectify these issues with a comprehensive single player campaign, telling the story of Imperial Special Forces Commander Iden Versio, plus a much more robust offering of online content.
However, the much publicised Star Card system present in the release version of the game left such a bad taste in the mouths of gamers, that they abandoned the title en masse, despite how great it may be today after patches and updates.
So, next time round, what do DICE need to do to ensure they're not beset with the same problems, ensuring Battlefront 3 is a critical and commercial success?