Star Wars Battlefront 3: 10 Fan Demands DICE Can't Ignore
Third time's the charm in a galaxy far, far away.
It's fair to say that EA's rebooted Star Wars Battlefront games have been divisive, to say the least, splitting the opinions of players and critics alike.
Whilst the graphical quality of the existing titles, the epic scale of the battles and the online architecture are not in doubt, questions have been raised and objections voiced over other, more nefarious concerns.
The initial entry into this rebooted franchise - 2015's imaginatively titled Star Wars Battlefront - was devoid of the very online content it desperately needed to carve out its place in the market, and had no single player campaign to speak of.
Its sequel sought to rectify these issues with a comprehensive single player campaign, telling the story of Imperial Special Forces Commander Iden Versio, plus a much more robust offering of online content.
However, the much publicised Star Card system present in the release version of the game left such a bad taste in the mouths of gamers, that they abandoned the title en masse, despite how great it may be today after patches and updates.
So, next time round, what do DICE need to do to ensure they're not beset with the same problems, ensuring Battlefront 3 is a critical and commercial success?
10. Higher Online Player Count
Not a huge, earth shattering, hot-take entry by any means, but the Battlefront community is crying out for the third instalment to increase its player cap in the major modes.
Currently, the Galactic Assault mode in Battlefront II caps at 40 players (20 on each side, obviously), which seemed quite impressive at the time of release and does actually make for some intense and exciting action set pieces.
However, when one of its closest cousins, Battlefield 5 (also from DICE) can support up to 64 simultaneous players, Battlefront III must use this as a baseline at the very least.
In all likelihood, however, as we must assume any third installment is at least two or three years away at this point, technological advancements in both online infrastructure and the power and specs of next-gen consoles may mean that we actually end up with 64 players per side, rather than in total.
The idea of battles being fought, command posts being captured, and bases being destroyed with over a hundred players in contention at any one time make for a prospect as exciting as it is potentially achievable.