Star Wars Jedi: Fallen Order 2 - 10 Things The Sequel MUST Include

C'mon guys, even Dark Souls has a warp button, you have literally no excuse.

Star Wars Jedi Fallen Order Nightsister Merrin
EA

So, Star Wars Jedi: Fallen Order turned out to be a smash hit. Unsurprising, but the fact that it turned out to be a smash hit from EA that was actually a really good single player souls-like is definitely a shock to the system. I think it's safe to say that nobody saw that part of it coming.

But now we have a new issue. Now that Respawn has us hooked, where do we go from here? It's a good problem to have, but one that needs solving nonetheless.

The ending of Fallen Order shows that Respawn knew that they were gonna get a second game (a fair assumption to have, considering the money printer of a brand they got to play with). But what should the next game contain that the first one didn't? Jedi: Fallen Order was great and lots of fun, but there was definitely room for improvement, as well as more stuff they can just add on for the fun of it.

From story, to lore, to gameplay, here are the main areas in which Star Wars Jedi: Fallen Order can improve for the sequel.

10. More Force Powers

Star Wars Jedi Fallen Order Nightsister Merrin
EA

One of the coolest additions to the lore of the force in this game was the ability to use the force to slow down opponents and objects. This was a fantastic way to introduce creative puzzles and strategies for approaching combat. But we can definitely go further with it.

Now that The Last Jedi has reminded everyone that the force is MAGIC and thus has literally no rules, Fallen Order 2 should treat that like what it is: opened up flood gates to do whatever they please.

From introducing new force powers, like maybe throwing around fireballs or something, to bringing back old EU force powers like Battle Meditation from the KOTOR games, or the weird force powers shown in the Overlords arc of Clone Wars, there are tons of directions you can go in with this.

The force only has as much rules as we say it does, so there's no reason to limit yourself when writing a story all about the jedi and the force. The next game should take advantage of this.

Contributor
Contributor

John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?